Alex Kaplan

Game Designer and Programmer

Rock Hunting with Mohs is a puzzle adventure game. You play as Mohs, a bird obsessed with repairing a torn-up rock guide.

This was a project developed as part of Christopher Weaver's Video Game Development course at Wesleyan University.

Medium: PC/Mac Video Game (Unity)
Role: Gameplay Designer, Programmer, Level Designer, Writer
Duration: 13 Weeks
Accolades: Won first place in course competition
Release: Available on itch.io

A gif of Mohs flapping his wings.

Level and Gameplay Design

Designing, specifying, and implementing the flow of gameplay between the adventure and educational sections. Used google workspace and JIRA to manage milestones and requirements.

A rough sketch of the scratch kit scene, with labeled sections and a descirption of the experimental structure.

The initial design proposal for the scratch kit, presented by Shannon, our producer, as part of the game pitch.

A more formalized version of the mockup, made with computer graphics. It has been implemented into Unity.

The first mockup of the scratch kit I programmed and implemented in Unity in collaboration with our UI designer, Maze.

A group of children sit at a TV screen, playing Rock Hunting with Mohs. They are conducting a scratch test using the finalized version of the scene.

The final version of the scratch kit in use by a fourth grader during field testing at the local elementary school.

Programming

Built, tested, and fixed scratch/streak scenes, tilemap and sprite collisions, and dialogue trees using Unity 2023 and C# 9.0. Collaborated with other programmers on implementation, code reviews, and technical designs through daily stand-up meetings.

The game's icon for basalt. The icon for impactite. Icon for lignite. For obsidian. Tuff.

Writing

Wrote, edited, and implemented non-tutorial dialogue for each of the game's NPCs. Used Yarn Spinner to create branching and reactive dialogue that interfaced with objects in Unity through code.

An image of Visual Studio Code, with a Yarn Spinner dialogue tree open in the right panel and code open in the left panel.

A dialogue tree from the game's second level. Implemented using Visual Studio Code and Yarn Spinner, with visual scripting used to track the tree.

A gif of mohs walking.

Rock Hunting with Mohs would not have been possible without every member of our incredible team: Shannon Lin, Leigh Allen, Tim Goggin, Maze Labowitz, and myself. Special thanks to Professor Weaver, Jesse Herrnson, and Reilly Manton for their wisdom and advice during the development process.