Terrain Hole Utility is a package for unity that extends the existing terrain functionality to improve hole generation in editor and at runtime.
It was built off of a script I developed for a game jam project in Wesleyan's Video Game Architecture in Unity course.
Medium: C#, Unity
Role: Programmer
Duration: 2 Weeks
Release: Pending Asset Store approval
Designed, implemented, and tested extensible suite of functions and classes that allow for generation of holes at runtime in unity.
Pseudocode for an algorithm that used these tools to dynamically generate holes at positions with bounding boxes.